

I am reserving my review until the dev group has had a chance to get this to final release (when is that planned btw?) but at this time I could not recommend the game despite several positive attributes (charm, charisma, decent art and sound, etc). Please tell me that the development group understands this problem and is working on it and I will be patient. As for actually beating level 30, it seems like that is impossible (short of using broken cards to game the game) I go into each game with a strategy that I try to implement but it really seems like I might as well roll a d20 and declare myself a winner when I roll a 20. I have played a lot of these types of tower defense games (and deck builders) and I realize it is just as important to know what NOT to buy as it is to recognize the good cards. And I have never been able to get past the boss that hits at level 26 (my troops seem pointless at that point. I only get into the 20's when everything falls perfectly (about 1 game in 20 at this point). Most games today end by round 6-9 because the RNG shorts me on either troop/economy/building cards.
#RATROPOLIS ARM PATCH#
That said, with every patch the game balance in this game seems to get more out of whack than before.

I also realize that this is still in early release (read: still being worked on)
#RATROPOLIS ARM SOFTWARE#
General does have a bounty tower that does have infinite scaling in theory, but that is probably way to slow in practice.īuilder could also use + attack on buildings for - population card in conjunction with re-use stacking for pretty good infinite scaling, but I haven't tested that yet as that sounds painful to pull off.Let me start by saying that, as a software developer, I can understand and appreciate everything this game has accomplished so far. There are also some pretty powerful scaling by stacking work on watermill cards to give you infinite work cards and stacking them on a single defense tower for endless stream of arrows/projectiles or whatnot that I think should get you pretty far if you ever want to go through the pain of card spamming. This strategy got me to around wave 210, at which point I just gave up because I did not feel like watching a slide show for much longer than that. If you make your ranged unit plague doctor, you can reliably do damages up to 100k or even larger per shot.
#RATROPOLIS ARM SKIN#
Also, if you are playing on the desert biome, you can stack re-uses with stone skin to get groups of units 9999 armor with each re-use stack, essentially giving you units with infinite armor that should never die. Combined with Re-use, you can reasonably get to 9999/9999 units. There is a scientist skill that gives played units permanent buffs in exchange for them dying 10 seconds later, but the buff stays on the card.

There is still some infinite scaling (Read: only upto 9999/9999) via the scientist. The only other strat I can think of is Arena spam with Sewer and Healing Potion to buff all units to 9999 attack, or otherwise trash unit spam with Shaman with mass Shrine and Temple for permanent invincibility, but both strategy will take like 3 hr.

Personally I always go Merchant start, max tax and Golden Arrow with Gold Paint Spam on Knight (can also pickup Bait for breathing room), then always pick 500% skill damage, go for Scientist for Agit and Healing Potion, and maybe Builder just for Reinforce, which works fine for me until exactly Wave 120 which I already beaten but bosses are way too Tanky for me to reasonably raise another difficulty level to post-120 (healing bosses can tank about 50 Golden Arrows) as difficulty growth is exponential. So the objective of this discussion post is simple: To ask the question of what is your strategy for reaching (and beating) Wave 120? Just recently finally 100% the game, but even on Pollution 0 I find it very hard to think of any other strategy to reach and beat Wave 120 as simply due to the fact that Infinite scaling are removed (RIP Barracks and Rally Arm) and bosses have unreasonable amount of HP
